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	<id>https://wiki.soldat2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fri</id>
	<title>Soldat2 Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.soldat2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fri"/>
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	<updated>2026-05-05T15:55:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Main_Page&amp;diff=128</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Main_Page&amp;diff=128"/>
		<updated>2023-05-07T11:54:54Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add link to radio commands&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Welcome to the Soldat 2 Wiki&amp;lt;/strong&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Contents ==&lt;br /&gt;
&lt;br /&gt;
* [[Weapons]]&lt;br /&gt;
* [[Ranked]]&lt;br /&gt;
* [[Movement|Movement Guide]]&lt;br /&gt;
* [[Radio Commands]]&lt;br /&gt;
* [[:Category:Modding]]&lt;br /&gt;
** [[Mapping|Mapping Guide]]&lt;br /&gt;
** [[Scripting Introduction]]&lt;br /&gt;
** [[Scripting Events]]&lt;br /&gt;
** [[Scripting Examples]]&lt;br /&gt;
* [[Server Hosting]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
* [https://store.steampowered.com/app/474220/Soldat_2/ Soldat 2 on STEAM]&lt;br /&gt;
* [https://oczki.pl/s2-players Active Player Dashboard]&lt;br /&gt;
* [https://stats.soldat2.com/ Ranked Ladder Statistics &amp;amp; Leaderboards]&lt;br /&gt;
* [https://tms2.jrgp.org/ The Soldat 2 Mapping Showcase]&lt;br /&gt;
* [https://kreis.uber.space/soldat2/mapview/ Map Search &amp;amp; Overview]&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Radio_Commands&amp;diff=127</id>
		<title>Radio Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Radio_Commands&amp;diff=127"/>
		<updated>2023-05-07T11:53:24Z</updated>

		<summary type="html">&lt;p&gt;Fri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio commands are used to quickly send information to your team. They're essential in team-based gamemodes like Capture The Flag and learning to use them should be a player's priority.&lt;br /&gt;
&lt;br /&gt;
The commands can be accessed by holding the radio key ''(default: '''???''')'' and pressing the key bound to that command.&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.68.A, there are 12 commands:&lt;br /&gt;
&lt;br /&gt;
* Friendly Flagger TOP&lt;br /&gt;
* Enemy Flagger TOP&lt;br /&gt;
* Enemy Spotted TOP&lt;br /&gt;
* Friendly Flagger MID&lt;br /&gt;
* Enemy Flagger MID&lt;br /&gt;
* Enemy Spotted MID&lt;br /&gt;
* Friendly Flagger LOW&lt;br /&gt;
* Enemy Flagger LOW&lt;br /&gt;
* Enemy Spotted LOW&lt;br /&gt;
* Base Hot&lt;br /&gt;
* Clear&lt;br /&gt;
* Cap&lt;br /&gt;
&lt;br /&gt;
Each command is associated with its sound, making it convenient for your teammates to just listen to them instead of having to read the chat in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
&lt;br /&gt;
To change the commands, one would go to '''Options &amp;gt; Player Commands &amp;gt; Radio Commands''' and '''Options &amp;gt; Player Commands &amp;gt; Radio Keys'''.&lt;br /&gt;
&lt;br /&gt;
However, as of version 0.8.68.A, it's important '''not to edit anything in the Radio Commands area'''. Read more in the bugs section below.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
[[File:Radio_Commands_Text.jpg|thumb|200px|The only text order (and spelling) that will work for all parties.]]&lt;br /&gt;
&lt;br /&gt;
You're free to modify the keys in Radio Keys - but '''leave the texts in Radio Commands intact'''. The text must be in the exact same order and use the exact same spelling, otherwise one or more can occur:&lt;br /&gt;
&lt;br /&gt;
* If you edit the texts but leave the order the same: You will send a different text, you might not hear any audio, your teammates might hear the correct audio.&lt;br /&gt;
* If you keep the texts the same, but change the order: You will send the original text, you will hear the seemingly correct audio, but your teammates might hear a completely different audio that doesn't fit the text (e.g. they'll hear &amp;quot;Enemy top&amp;quot; and see &amp;quot;Clear&amp;quot; in chat).&lt;br /&gt;
&lt;br /&gt;
As a result, it's strongly recommended to keep the Radio Commands section the same as original. See the screenshot in this article or use the list above for correct spelling and order.&lt;br /&gt;
&lt;br /&gt;
You can still change the key bindings (in Radio Keys area) to &amp;quot;reorder&amp;quot; the commands to your liking. But the texts in Radio Commands area must follow the original values.&lt;br /&gt;
&lt;br /&gt;
=== Key bindings ===&lt;br /&gt;
&lt;br /&gt;
If you wanted to unbind some of the commands, you'd normally use the &amp;quot;None&amp;quot; key binding for them. However, if you use more than one &amp;quot;None&amp;quot;, the game will treat this as a duplicate binding and won't save your keybinds. On the next game launch your changes will be reverted.&lt;br /&gt;
&lt;br /&gt;
To properly unbind more that one command, use some keys that you wouldn't normally press with the radio key. Consider keys like Backspace, Home, End, whatever works for you. You can still use one &amp;quot;None&amp;quot;, but not more that one.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Radio_Commands&amp;diff=126</id>
		<title>Radio Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Radio_Commands&amp;diff=126"/>
		<updated>2023-05-07T11:51:00Z</updated>

		<summary type="html">&lt;p&gt;Fri: Create page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radio commands are used to quickly send information to your team. They're essential in team-based gamemodes like Capture The Flag and learning to use them should be a player's priority.&lt;br /&gt;
&lt;br /&gt;
The commands can be accessed by holding the radio key ''(default: '''???''')'' and pressing the key bound to that command.&lt;br /&gt;
&lt;br /&gt;
As of version 0.8.68.A, there are 12 commands:&lt;br /&gt;
&lt;br /&gt;
* Friendly Flagger TOP&lt;br /&gt;
* Enemy Flagger TOP&lt;br /&gt;
* Enemy Spotted TOP&lt;br /&gt;
* Friendly Flagger MID&lt;br /&gt;
* Enemy Flagger MID&lt;br /&gt;
* Enemy Spotted MID&lt;br /&gt;
* Friendly Flagger LOW&lt;br /&gt;
* Enemy Flagger LOW&lt;br /&gt;
* Enemy Spotted LOW&lt;br /&gt;
* Base Hot&lt;br /&gt;
* Clear&lt;br /&gt;
* Cap&lt;br /&gt;
&lt;br /&gt;
Each command is associated with its sound, making it convenient for your teammates to just listen to them instead of having to read the chat in the middle of a fight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
&lt;br /&gt;
To change the commands, one would go to '''Options &amp;gt; Player Commands &amp;gt; Radio Commands''' and '''Options &amp;gt; Player Commands &amp;gt; Radio Keys'''.&lt;br /&gt;
&lt;br /&gt;
However, as of version 0.8.68.A, it's important '''not to edit anything in the Radio Commands area'''. Read more in the bugs section below.&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
&lt;br /&gt;
=== Text ===&lt;br /&gt;
&lt;br /&gt;
[[File:Radio_Commands_Text.jpg|thumb|200px|The only text order (and spelling) that will work for all parties.]]&lt;br /&gt;
&lt;br /&gt;
You're free to modify the keys in Radio Keys - but '''leave the texts in Radio Commands intact'''. The text must be in the exact same order and use the exact same spelling, otherwise one or more can occur:&lt;br /&gt;
&lt;br /&gt;
* If you edit the texts but leave the order the same: You will send a different text, you might not hear any audio, your teammates might hear the correct audio.&lt;br /&gt;
* If you keep the texts the same, but change the order: You will send the original text, you will hear the seemingly correct audio, but your teammates might hear a completely different audio that doesn't fit the text (e.g. they'll hear &amp;quot;Enemy top&amp;quot; and see &amp;quot;Clear&amp;quot; in chat).&lt;br /&gt;
&lt;br /&gt;
As a result, it's strongly recommended to keep the Radio Commands section the same as original. See the screenshot in this article or use the list above for correct spelling and order.&lt;br /&gt;
&lt;br /&gt;
=== Key bindings ===&lt;br /&gt;
&lt;br /&gt;
If you wanted to unbind some of the commands, you'd normally use the &amp;quot;None&amp;quot; key binding for them. However, if you use more than one &amp;quot;None&amp;quot;, the game will treat this as a duplicate binding and won't save your keybinds. On the next game launch your changes will be reverted.&lt;br /&gt;
&lt;br /&gt;
To properly unbind more that one command, use some keys that you wouldn't normally press with the radio key. Consider keys like Backspace, Home, End, whatever works for you. You can still use one &amp;quot;None&amp;quot;, but not more that one.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Radio_Commands_Text.jpg&amp;diff=125</id>
		<title>File:Radio Commands Text.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Radio_Commands_Text.jpg&amp;diff=125"/>
		<updated>2023-05-07T11:45:59Z</updated>

		<summary type="html">&lt;p&gt;Fri: Menu with radio commands section expanded. It shows the only correct order and spelling of radio commands that guarantees they will work properly for all parties.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Menu with radio commands section expanded. It shows the only correct order and spelling of radio commands that guarantees they will work properly for all parties.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Gostek&amp;diff=123</id>
		<title>Gostek</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Gostek&amp;diff=123"/>
		<updated>2023-02-22T20:50:42Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add info on weapons, movement and customization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Gostek''' (pronounced ''goh-stehck'') is an informal Polish word that translates to ''guy'' or ''bloke''. It's how the game refers to the playable soldier character that you can customize.&lt;br /&gt;
&lt;br /&gt;
The same name was present in the first [[Soldat 1|Soldat]], made by the same developer [[MM]], who is from Poland.&lt;br /&gt;
&lt;br /&gt;
== Hitboxes ==&lt;br /&gt;
&lt;br /&gt;
The gostek's hitbox is divided into multiple parts — head, torso, legs — and each can have a different damage multiplier. Intuitively, headshots cause the most damage, while hits to the leg hurt less.&lt;br /&gt;
&lt;br /&gt;
Depending on your weapon and the current game's weapon mod, this can mean a difference of multiple hits needed to kill the enemy. A close range Spas-12 shot, with all pellets hitting the head, can eliminate the enemy in one click. And while Dragunov is able to kill with two hits, more than two are needed if you're only shooting the enemy in the leg.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
Your character can carry two weapons and multiple grenades. The current weapon can be switched, with grenades always being available to throw.&lt;br /&gt;
&lt;br /&gt;
If you have no weapons, you can still deal damage by bare fists and headbutts — diving into the enemy head-first, fast, while prone.&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
Mastery of movement is required to stay alive. The gostek can use a variety of jumps, rolls, slides and flips to scale the map and outmaneuver the enemy.&lt;br /&gt;
&lt;br /&gt;
More information on the [[Movement]] page.&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
&lt;br /&gt;
In the game's menu, clicking on &amp;quot;Gostek&amp;quot; tab opens the customization view.&lt;br /&gt;
&lt;br /&gt;
You can change your nickname, the gostek's colors, style and jet trails.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=57</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=57"/>
		<updated>2023-01-14T18:13:12Z</updated>

		<summary type="html">&lt;p&gt;Fri: MP5 ammo 25 -&amp;gt; 30&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of [[version history|version 0.8.46.A]] there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades.&lt;br /&gt;
&lt;br /&gt;
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!&lt;br /&gt;
&lt;br /&gt;
The equipped weapon can be changed using the swap weapon key ''(default key '''Q''')'' or thrown away using the throw key ''(what is the default?)''. The radial menu can be hidden for the duration of the current round (default key: '''B''').&lt;br /&gt;
&lt;br /&gt;
== Primary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Primary_weapons_wheel.jpg|thumb|200px|Primary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Deagles ===&lt;br /&gt;
[[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]]&lt;br /&gt;
A pair of the '''Desert Eagle''' semi-automatic pistols.&lt;br /&gt;
&lt;br /&gt;
It has '''9 bullets''' in a magazine and each click makes both guns fire, so you're firing 18 bullets total before you need to reload.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== MP5 ===&lt;br /&gt;
[[File:Weapon_Primary_MP5.png|left|150px|MP5]]&lt;br /&gt;
The '''Heckler &amp;amp; Koch MP5''' is a submachine gun that works well in close to medium combat.&lt;br /&gt;
&lt;br /&gt;
Its magazine contains '''30 bullets''', but it's best to fire in controlled bursts due to its high [[spray|spray coefficient]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Steyr AUG ===&lt;br /&gt;
[[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]]&lt;br /&gt;
The '''Steyr AUG''' is a bullpup assault rifle, a good all-around weapon.&lt;br /&gt;
&lt;br /&gt;
All of its '''25 bullets''' travel far and fast, but that nimbleness comes at a price of a rather long 2.7 second reload time. Steyr AUG used to have 30 bullets per magazine, but got nerfed in [[version history|v0.8.44]] to 25.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Kalashnikov ===&lt;br /&gt;
[[File:Weapon_Primary_Kalashnikov.png|left|150px|Kalashnikov]]&lt;br /&gt;
Kalashnikov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Spas-12 ===&lt;br /&gt;
[[File:Weapon_Primary_Spas12.png|left|150px|Spas-12]]&lt;br /&gt;
Spas-12&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== M79 ===&lt;br /&gt;
[[File:Weapon_Primary_M79.png|left|150px|M79]]&lt;br /&gt;
The &amp;lt;b&amp;gt;M79&amp;lt;/b&amp;gt; is a grenade launcher, which is good for close-mid combat. It kills in one shot and is also good for boosting yourself, teammates or pushing opponents away. The M79 does also deal splash damage if you hit the ground nearby your enemy!&lt;br /&gt;
&lt;br /&gt;
[[Image:OOjs_UI_icon_notice-destructive.svg.png|18px|link=]] &amp;lt;i&amp;gt;Getting hit by enemy bullets will &amp;lt;u&amp;gt;bink&amp;lt;/u&amp;gt; you.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Dragunov ===&lt;br /&gt;
[[File:Weapon_Primary_Dragunov.png|left|150px|Dragunov]]&lt;br /&gt;
Dragunov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Barrett ===&lt;br /&gt;
[[File:Weapon_Primary_Barrett.png|left|150px|Barrett]]&lt;br /&gt;
The &amp;lt;b&amp;gt;Barrett&amp;lt;/b&amp;gt; Sniper Rifle kills with just a single shot. You may also kill multiple enemies with the same bullet if the targets line up.&amp;lt;br&amp;gt;&lt;br /&gt;
The &amp;lt;u&amp;gt;BulletKickBack&amp;lt;/u&amp;gt; is quite high, making the Barrett also useful for &amp;lt;u&amp;gt;self-boosting&amp;lt;/u&amp;gt; (&amp;lt;i&amp;gt;e.g. when escaping during backwards superman&amp;lt;/i&amp;gt;).&lt;br /&gt;
&lt;br /&gt;
[[Image:OOjs_UI_icon_notice-destructive.svg.png|18px|link=]] &amp;lt;i&amp;gt;Your crosshair scale indicates your accuracy. Your movement speed decreases your accuracy. Getting hit by enemy bullets will &amp;lt;u&amp;gt;bink&amp;lt;/u&amp;gt; you.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rheinmetall ===&lt;br /&gt;
[[File:Weapon_Primary_Rheinmetall.png|left|150px|Rheinmetall]]&lt;br /&gt;
The &amp;lt;b&amp;gt;Rheinmetall&amp;lt;/b&amp;gt; MG 3 is a german machine gun. The weapon's design is derived from the World War II era MG 42.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rocket Launcher ===&lt;br /&gt;
[[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]]&lt;br /&gt;
The '''Rocket Launcher''', as the name slightly suggests, launches rockets. Their explosions push enemies/flags/pickups away, with splash damage that's big enough to kill through thin walls.&lt;br /&gt;
&lt;br /&gt;
You spawn with all '''3 rockets''' ready to shoot, and each click fires one. Your [[gostek]] '''reloads every rocket individually''', so it's possible to interrupt the reloading animation and fire again. Note that, annoyingly, the first click will interrupt reloading without shooting anything – you need to click again to actually shoot.&lt;br /&gt;
&lt;br /&gt;
Its rockets expire after 2 seconds, exploding (and dealing damage) in mid-air; since the projectiles are rather slow, you can see explosions of your own RL if you're fast enough.&lt;br /&gt;
&lt;br /&gt;
While the explosions push flags, the rockets themselves pass through them without moving the flag even one pixel, so don't rely on rockets to make power throws.&lt;br /&gt;
&lt;br /&gt;
Due to its pushback, the Rocket Launcher works good for self-propelling by shooting in the opposite direction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
[[File:Weapon_Primary_Minigun.png|left|150px|Minigun]]&lt;br /&gt;
The &amp;lt;b&amp;gt;Minigun&amp;lt;/b&amp;gt; is a heavy machinegun, with a large amount of ammo. It's accuracy decreases drastically during movement but is very accurate when you stand still or are in prone/crouch position. It's also very effective for boosting yourself, boosting teammates, boosting flags or pushing enemies away.&lt;br /&gt;
&lt;br /&gt;
[[Image:OOjs_UI_icon_notice-destructive.svg.png|18px|link=]] &amp;lt;i&amp;gt;Some text about &amp;lt;u&amp;gt;Overheat&amp;lt;/u&amp;gt;.&amp;lt;/i&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_weapons_wheel.jpg|thumb|200px|Secondary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Makarov ===&lt;br /&gt;
[[File:Weapon_Secondary_Makarov.png|left|150px|Makarov]]&lt;br /&gt;
The &amp;lt;b&amp;gt;Makarov&amp;lt;/b&amp;gt; pistol is most useful in combination with one-shot weapons (M79, Barrett) or with the Dragunov.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
[[File:Weapon_Secondary_Knife.png|left|150px|Knife]]&lt;br /&gt;
The &amp;lt;b&amp;gt;Combat Knife&amp;lt;/b&amp;gt; can be thrown, very useful for spawn killing or instant-knife-kill upon re-spawn to prevent enemies from capturing the flag.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Chainsaw ===&lt;br /&gt;
[[File:Weapon_Secondary_Chainsaw.png|left|150px|Chainsaw]]&lt;br /&gt;
The &amp;lt;b&amp;gt;Chainsaw&amp;lt;/b&amp;gt; is perhaps the hardest secondary to use. You will need a good concept of movement to use it to your advantage, but if you do, you can catch your enemies off guard.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
[[File:Weapon_Secondary_RPG.png|left|150px|RPG]]&lt;br /&gt;
The '''Rocket-Propelled Grenade launcher''' has the unique feature of its guided projectile. Hold the fire button (default key: '''left mouse button''') and move the crosshair around to make the projectile follow it.&lt;br /&gt;
&lt;br /&gt;
It has '''1 grenade''' that takes six seconds to reload. The reloading starts the moment you shoot, so it's possible to guide the fired projectile while readying the next one.&lt;br /&gt;
&lt;br /&gt;
Since it can curve around corners, it's a great weapon to get rid of campers or flaggers hidden behind a wall. If the wall is thin enough, the RPG can deal significant damage to unfortunate beings on the other side.&lt;br /&gt;
&lt;br /&gt;
The RPG is a great weapon for rocket jumping, i.e. shooting right next to yourself for a massive push. You're sacrificing a bit of your health (and one bullet that's slow to reload) for a large boost to your own speed, which can aid in escaping with a flag.&lt;br /&gt;
&lt;br /&gt;
Like Rocket Launcher's rockets, the RPG's projectile doesn't push the flag at all. You need to cause an explosion nearby to get it pushed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RGD5 ===&lt;br /&gt;
[[File:Weapon_Tertiary_RGD5.png|left|150px|RGD5]]&lt;br /&gt;
Explosive grenade&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Melee ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Melee]]&lt;br /&gt;
Bare fists&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Headbutt ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Headbutt]]&lt;br /&gt;
Colliding head-first with the enemy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=27</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=27"/>
		<updated>2022-11-26T12:04:47Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add details to RL and RPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of [[version history|version 0.8.46.A]] there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades.&lt;br /&gt;
&lt;br /&gt;
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!&lt;br /&gt;
&lt;br /&gt;
The equipped weapon can be changed using the swap weapon key ''(what is the default?)'' or thrown away using the throw key ''(what is the default?)''. The radial menu can be hidden for the duration of the current round (default key: '''B''').&lt;br /&gt;
&lt;br /&gt;
== Primary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Primary_weapons_wheel.jpg|thumb|200px|Primary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Deagles ===&lt;br /&gt;
[[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]]&lt;br /&gt;
A pair of the '''Desert Eagle''' semi-automatic pistols.&lt;br /&gt;
&lt;br /&gt;
It has '''9 bullets''' in a magazine and each click makes both guns fire, so you're firing 18 bullets total before you need to reload.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== MP5 ===&lt;br /&gt;
[[File:Weapon_Primary_MP5.png|left|150px|MP5]]&lt;br /&gt;
The '''Heckler &amp;amp; Koch MP5''' is a submachine gun that works well in close to medium combat.&lt;br /&gt;
&lt;br /&gt;
Its magazine contains '''25 bullets''' (soon to be buffed to 30 in the upcoming game version), but it's best to fire in controlled bursts due to its high [[spray|spray coefficient]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Steyr AUG ===&lt;br /&gt;
[[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]]&lt;br /&gt;
The '''Steyr AUG''' is a bullpup assault rifle, a good all-around weapon.&lt;br /&gt;
&lt;br /&gt;
All of its '''25 bullets''' travel far and fast, but that nimbleness comes at a price of a rather long 2.7 second reload time. Steyr AUG used to have 30 bullets per magazine, but got nerfed in [[version history|v0.8.44]] to 25.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Kalashnikov ===&lt;br /&gt;
[[File:Weapon_Primary_Kalashnikov.png|left|150px|Kalashnikov]]&lt;br /&gt;
Kalashnikov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Spas-12 ===&lt;br /&gt;
[[File:Weapon_Primary_Spas12.png|left|150px|Spas-12]]&lt;br /&gt;
Spas-12&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== M79 ===&lt;br /&gt;
[[File:Weapon_Primary_M79.png|left|150px|M79]]&lt;br /&gt;
M79&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Dragunov ===&lt;br /&gt;
[[File:Weapon_Primary_Dragunov.png|left|150px|Dragunov]]&lt;br /&gt;
Dragunov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Barrett ===&lt;br /&gt;
[[File:Weapon_Primary_Barrett.png|left|150px|Barrett]]&lt;br /&gt;
Barrett (with two Ts!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Rheinmetall ===&lt;br /&gt;
[[File:Weapon_Primary_Rheinmetall.png|left|150px|Rheinmetall]]&lt;br /&gt;
Rheinmetall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Rocket Launcher ===&lt;br /&gt;
[[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]]&lt;br /&gt;
The '''Rocket Launcher''', as the name slightly suggests, launches rockets. Their explosions push enemies/flags/pickups away, with splash damage that's big enough to kill through thin walls.&lt;br /&gt;
&lt;br /&gt;
You spawn with all '''3 rockets''' ready to shoot, and each click fires one. Your [[gostek]] '''reloads every rocket individually''', so it's possible to interrupt the reloading animation and fire again. Note that, annoyingly, the first click will interrupt reloading without shooting anything – you need to click again to actually shoot.&lt;br /&gt;
&lt;br /&gt;
Its rockets expire after 2 seconds, exploding (and dealing damage) in mid-air; since the projectiles are rather slow, you can see explosions of your own RL if you're fast enough.&lt;br /&gt;
&lt;br /&gt;
While the explosions push flags, the rockets themselves pass through them without moving the flag even one pixel, so don't rely on rockets to make power throws.&lt;br /&gt;
&lt;br /&gt;
Due to its pushback, the Rocket Launcher works good for self-propelling by shooting in the opposite direction.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
[[File:Weapon_Primary_Minigun.png|left|150px|Minigun]]&lt;br /&gt;
Minigun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_weapons_wheel.jpg|thumb|200px|Secondary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Makarov ===&lt;br /&gt;
[[File:Weapon_Secondary_Makarov.png|left|150px|Makarov]]&lt;br /&gt;
Makarov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Knife ===&lt;br /&gt;
[[File:Weapon_Secondary_Knife.png|left|150px|Knife]]&lt;br /&gt;
Combat Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Chainsaw ===&lt;br /&gt;
[[File:Weapon_Secondary_Chainsaw.png|left|150px|Chainsaw]]&lt;br /&gt;
Chainsaw&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RPG ===&lt;br /&gt;
[[File:Weapon_Secondary_RPG.png|left|150px|RPG]]&lt;br /&gt;
The '''Rocket-Propelled Grenade launcher''' has the unique feature of its guided projectile. Hold the fire button (default key: '''left mouse button''') and move the crosshair around to make the projectile follow it.&lt;br /&gt;
&lt;br /&gt;
It has '''1 grenade''' that takes six seconds to reload. The reloading starts the moment you shoot, so it's possible to guide the fired projectile while readying the next one.&lt;br /&gt;
&lt;br /&gt;
Since it can curve around corners, it's a great weapon to get rid of campers or flaggers hidden behind a wall. If the wall is thin enough, the RPG can deal significant damage to unfortunate beings on the other side.&lt;br /&gt;
&lt;br /&gt;
The RPG is a great weapon for rocket jumping, i.e. shooting right next to yourself for a massive push. You're sacrificing a bit of your health (and one bullet that's slow to reload) for a large boost to your own speed, which can aid in escaping with a flag.&lt;br /&gt;
&lt;br /&gt;
Like Rocket Launcher's rockets, the RPG's projectile doesn't push the flag at all. You need to cause an explosion nearby to get it pushed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RGD5 ===&lt;br /&gt;
[[File:Weapon_Tertiary_RGD5.png|left|150px|RGD5]]&lt;br /&gt;
Explosive grenade&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Melee ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Melee]]&lt;br /&gt;
Bare fists&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Headbutt ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Headbutt]]&lt;br /&gt;
Colliding head-first with the enemy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=26</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=26"/>
		<updated>2022-11-26T11:34:11Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add more details to first few weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of [[version history|version 0.8.46.A]] there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades.&lt;br /&gt;
&lt;br /&gt;
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!&lt;br /&gt;
&lt;br /&gt;
The equipped weapon can be changed using the swap weapon key ''(what is the default?)'' or thrown away using the throw key ''(what is the default?)''. The radial menu can be hidden for the duration of the current round (default key: '''B''').&lt;br /&gt;
&lt;br /&gt;
== Primary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Primary_weapons_wheel.jpg|thumb|200px|Primary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Deagles ===&lt;br /&gt;
[[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]]&lt;br /&gt;
A pair of the '''Desert Eagle''' semi-automatic pistols.&lt;br /&gt;
&lt;br /&gt;
It has '''9 bullets''' in a magazine and each click makes both guns fire, so you're firing 18 bullets total before you need to reload.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== MP5 ===&lt;br /&gt;
[[File:Weapon_Primary_MP5.png|left|150px|MP5]]&lt;br /&gt;
The '''Heckler &amp;amp; Koch MP5''' is a submachine gun that works well in close to medium combat.&lt;br /&gt;
&lt;br /&gt;
Its magazine contains '''25 bullets''' (soon to be buffed to 30 in the upcoming game version), but it's best to fire in controlled bursts due to its high [[spray|spray coefficient]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Steyr AUG ===&lt;br /&gt;
[[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]]&lt;br /&gt;
The '''Steyr AUG''' is a bullpup assault rifle, a good all-around weapon.&lt;br /&gt;
&lt;br /&gt;
All of its '''25 bullets''' travel far and fast, but that nimbleness comes at a price of a rather long 2.7 second reload time. Steyr AUG used to have 30 bullets per magazine, but got nerfed in [[version history|v0.8.44]] to 25.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Kalashnikov ===&lt;br /&gt;
[[File:Weapon_Primary_Kalashnikov.png|left|150px|Kalashnikov]]&lt;br /&gt;
Kalashnikov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Spas-12 ===&lt;br /&gt;
[[File:Weapon_Primary_Spas12.png|left|150px|Spas-12]]&lt;br /&gt;
Spas-12&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== M79 ===&lt;br /&gt;
[[File:Weapon_Primary_M79.png|left|150px|M79]]&lt;br /&gt;
M79&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Dragunov ===&lt;br /&gt;
[[File:Weapon_Primary_Dragunov.png|left|150px|Dragunov]]&lt;br /&gt;
Dragunov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Barrett ===&lt;br /&gt;
[[File:Weapon_Primary_Barrett.png|left|150px|Barrett]]&lt;br /&gt;
Barrett (with two Ts!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Rheinmetall ===&lt;br /&gt;
[[File:Weapon_Primary_Rheinmetall.png|left|150px|Rheinmetall]]&lt;br /&gt;
Rheinmetall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Rocket Launcher ===&lt;br /&gt;
[[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]]&lt;br /&gt;
Rocket Launcher&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
[[File:Weapon_Primary_Minigun.png|left|150px|Minigun]]&lt;br /&gt;
Minigun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_weapons_wheel.jpg|thumb|200px|Secondary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Makarov ===&lt;br /&gt;
[[File:Weapon_Secondary_Makarov.png|left|150px|Makarov]]&lt;br /&gt;
Makarov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Knife ===&lt;br /&gt;
[[File:Weapon_Secondary_Knife.png|left|150px|Knife]]&lt;br /&gt;
Combat Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Chainsaw ===&lt;br /&gt;
[[File:Weapon_Secondary_Chainsaw.png|left|150px|Chainsaw]]&lt;br /&gt;
Chainsaw&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RPG ===&lt;br /&gt;
[[File:Weapon_Secondary_RPG.png|left|150px|RPG]]&lt;br /&gt;
Rocket-Propelled Grenade launcher&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RGD5 ===&lt;br /&gt;
[[File:Weapon_Tertiary_RGD5.png|left|150px|RGD5]]&lt;br /&gt;
Explosive grenade&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Melee ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Melee]]&lt;br /&gt;
Bare fists&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Headbutt ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Headbutt]]&lt;br /&gt;
Colliding head-first with the enemy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=25</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=25"/>
		<updated>2022-11-21T22:58:43Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add images and structure for weapon descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades.&lt;br /&gt;
&lt;br /&gt;
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!&lt;br /&gt;
&lt;br /&gt;
The equipped weapon can be changed using the swap weapon key ''(what is the default?)'' or thrown away using the throw key ''(what is the default?)''. The radial menu can be hidden for the duration of the current round (default key: '''B''').&lt;br /&gt;
&lt;br /&gt;
== Primary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Primary_weapons_wheel.jpg|thumb|200px|Primary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Deagles ===&lt;br /&gt;
[[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]]&lt;br /&gt;
Desert Eagles&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== MP5 ===&lt;br /&gt;
[[File:Weapon_Primary_MP5.png|left|150px|MP5]]&lt;br /&gt;
HK MP5&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Steyr AUG ===&lt;br /&gt;
[[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]]&lt;br /&gt;
Steyr AUG&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Kalashnikov ===&lt;br /&gt;
[[File:Weapon_Primary_Kalashnikov.png|left|150px|Kalashnikov]]&lt;br /&gt;
Kalashnikov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Spas-12 ===&lt;br /&gt;
[[File:Weapon_Primary_Spas12.png|left|150px|Spas-12]]&lt;br /&gt;
Spas-12&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== M79 ===&lt;br /&gt;
[[File:Weapon_Primary_M79.png|left|150px|M79]]&lt;br /&gt;
M79&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Dragunov ===&lt;br /&gt;
[[File:Weapon_Primary_Dragunov.png|left|150px|Dragunov]]&lt;br /&gt;
Dragunov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Barrett ===&lt;br /&gt;
[[File:Weapon_Primary_Barrett.png|left|150px|Barrett]]&lt;br /&gt;
Barrett (with two Ts!)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Rheinmetall ===&lt;br /&gt;
[[File:Weapon_Primary_Rheinmetall.png|left|150px|Rheinmetall]]&lt;br /&gt;
Rheinmetall&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Rocket Launcher ===&lt;br /&gt;
[[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]]&lt;br /&gt;
Rocket Launcher&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
[[File:Weapon_Primary_Minigun.png|left|150px|Minigun]]&lt;br /&gt;
Minigun&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Secondary weapons ==&lt;br /&gt;
&lt;br /&gt;
[[File:Secondary_weapons_wheel.jpg|thumb|200px|Secondary weapons wheel.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Makarov ===&lt;br /&gt;
[[File:Weapon_Secondary_Makarov.png|left|150px|Makarov]]&lt;br /&gt;
Makarov&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Knife ===&lt;br /&gt;
[[File:Weapon_Secondary_Knife.png|left|150px|Knife]]&lt;br /&gt;
Combat Knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Chainsaw ===&lt;br /&gt;
[[File:Weapon_Secondary_Chainsaw.png|left|150px|Chainsaw]]&lt;br /&gt;
Chainsaw&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RPG ===&lt;br /&gt;
[[File:Weapon_Secondary_RPG.png|left|150px|RPG]]&lt;br /&gt;
Rocket-Propelled Grenade launcher&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== RGD5 ===&lt;br /&gt;
[[File:Weapon_Tertiary_RGD5.png|left|150px|RGD5]]&lt;br /&gt;
Explosive grenade&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Melee ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Melee]]&lt;br /&gt;
Bare fists&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;overflow: hidden&amp;quot;&amp;gt;&lt;br /&gt;
=== Headbutt ===&lt;br /&gt;
[[File:Weapon_Tertiary_Melee.png|left|150px|Headbutt]]&lt;br /&gt;
Colliding head-first with the enemy&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Tertiary_Melee.png&amp;diff=24</id>
		<title>File:Weapon Tertiary Melee.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Tertiary_Melee.png&amp;diff=24"/>
		<updated>2022-11-21T22:40:27Z</updated>

		<summary type="html">&lt;p&gt;Fri: Tertiary weapon Melee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tertiary weapon Melee&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Tertiary_RGD5.png&amp;diff=23</id>
		<title>File:Weapon Tertiary RGD5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Tertiary_RGD5.png&amp;diff=23"/>
		<updated>2022-11-21T22:39:51Z</updated>

		<summary type="html">&lt;p&gt;Fri: Tertiary weapon RGD5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Tertiary weapon RGD5&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_RPG.png&amp;diff=22</id>
		<title>File:Weapon Secondary RPG.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_RPG.png&amp;diff=22"/>
		<updated>2022-11-21T22:38:38Z</updated>

		<summary type="html">&lt;p&gt;Fri: Secondary weapon RPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Secondary weapon RPG&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_Chainsaw.png&amp;diff=21</id>
		<title>File:Weapon Secondary Chainsaw.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_Chainsaw.png&amp;diff=21"/>
		<updated>2022-11-21T22:38:28Z</updated>

		<summary type="html">&lt;p&gt;Fri: Secondary weapon Chainsaw&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Secondary weapon Chainsaw&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_Knife.png&amp;diff=20</id>
		<title>File:Weapon Secondary Knife.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_Knife.png&amp;diff=20"/>
		<updated>2022-11-21T22:38:17Z</updated>

		<summary type="html">&lt;p&gt;Fri: Secondary weapon Knife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Secondary weapon Knife&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_Makarov.png&amp;diff=19</id>
		<title>File:Weapon Secondary Makarov.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Secondary_Makarov.png&amp;diff=19"/>
		<updated>2022-11-21T22:38:07Z</updated>

		<summary type="html">&lt;p&gt;Fri: Secondary weapon Makarov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Secondary weapon Makarov&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Minigun.png&amp;diff=18</id>
		<title>File:Weapon Primary Minigun.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Minigun.png&amp;diff=18"/>
		<updated>2022-11-21T22:37:50Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Minigun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Minigun&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Rheinmetall.png&amp;diff=17</id>
		<title>File:Weapon Primary Rheinmetall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Rheinmetall.png&amp;diff=17"/>
		<updated>2022-11-21T22:37:39Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Rheinmetall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Rheinmetall&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_RocketLauncher.png&amp;diff=16</id>
		<title>File:Weapon Primary RocketLauncher.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_RocketLauncher.png&amp;diff=16"/>
		<updated>2022-11-21T22:37:22Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon RocketLauncher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon RocketLauncher&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_M79.png&amp;diff=15</id>
		<title>File:Weapon Primary M79.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_M79.png&amp;diff=15"/>
		<updated>2022-11-21T22:37:04Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon M79&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon M79&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Barrett.png&amp;diff=14</id>
		<title>File:Weapon Primary Barrett.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Barrett.png&amp;diff=14"/>
		<updated>2022-11-21T22:36:53Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Barrett&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Barrett&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Dragunov.png&amp;diff=13</id>
		<title>File:Weapon Primary Dragunov.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Dragunov.png&amp;diff=13"/>
		<updated>2022-11-21T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Dragunov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Dragunov&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Spas12.png&amp;diff=12</id>
		<title>File:Weapon Primary Spas12.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Spas12.png&amp;diff=12"/>
		<updated>2022-11-21T22:35:53Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Spas12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Spas12&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Kalashnikov.png&amp;diff=11</id>
		<title>File:Weapon Primary Kalashnikov.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Kalashnikov.png&amp;diff=11"/>
		<updated>2022-11-21T22:35:39Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Kalashnikov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Kalashnikov&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_SteyrAUG.png&amp;diff=10</id>
		<title>File:Weapon Primary SteyrAUG.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_SteyrAUG.png&amp;diff=10"/>
		<updated>2022-11-21T22:35:17Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon SteyrAUG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon SteyrAUG&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_MP5.png&amp;diff=9</id>
		<title>File:Weapon Primary MP5.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_MP5.png&amp;diff=9"/>
		<updated>2022-11-21T22:34:57Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon MP5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon MP5&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Deagles.png&amp;diff=8</id>
		<title>File:Weapon Primary Deagles.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Weapon_Primary_Deagles.png&amp;diff=8"/>
		<updated>2022-11-21T22:34:16Z</updated>

		<summary type="html">&lt;p&gt;Fri: Primary weapon Deagles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Primary weapon Deagles&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Secondary_weapons_wheel.jpg&amp;diff=7</id>
		<title>File:Secondary weapons wheel.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Secondary_weapons_wheel.jpg&amp;diff=7"/>
		<updated>2022-11-21T22:23:02Z</updated>

		<summary type="html">&lt;p&gt;Fri: Wheel of secondary weapons that appears upon spawning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wheel of secondary weapons that appears upon spawning.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=File:Primary_weapons_wheel.jpg&amp;diff=6</id>
		<title>File:Primary weapons wheel.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=File:Primary_weapons_wheel.jpg&amp;diff=6"/>
		<updated>2022-11-21T22:22:47Z</updated>

		<summary type="html">&lt;p&gt;Fri: Wheel of primary weapons that appears upon spawning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Wheel of primary weapons that appears upon spawning.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=5</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=5"/>
		<updated>2022-11-21T21:12:07Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add misc. weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades.&lt;br /&gt;
&lt;br /&gt;
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!&lt;br /&gt;
&lt;br /&gt;
The equipped weapon can be changed using the swap weapon key ''(what is the default?)'' or thrown away using the throw key ''(what is the default?)''. The radial menu can be hidden for the duration of the current round (default key: '''B''').&lt;br /&gt;
&lt;br /&gt;
== Primary weapons ==&lt;br /&gt;
&lt;br /&gt;
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in the reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.&lt;br /&gt;
&lt;br /&gt;
=== Deagles ===&lt;br /&gt;
&lt;br /&gt;
=== MP5 ===&lt;br /&gt;
&lt;br /&gt;
=== SteyrAUG ===&lt;br /&gt;
&lt;br /&gt;
=== Kalashnikov ===&lt;br /&gt;
&lt;br /&gt;
=== Spas12 ===&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
&lt;br /&gt;
=== Dragunov ===&lt;br /&gt;
&lt;br /&gt;
=== Barrett ===&lt;br /&gt;
&lt;br /&gt;
=== Rheinmetall ===&lt;br /&gt;
&lt;br /&gt;
=== RocketLauncher ===&lt;br /&gt;
&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
&lt;br /&gt;
== Secondary weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Makarov ===&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
&lt;br /&gt;
=== Chainsaw ===&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;br /&gt;
&lt;br /&gt;
== Other weapons ==&lt;br /&gt;
&lt;br /&gt;
=== RGD5 ===&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
&lt;br /&gt;
=== Headbutt ===&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Gostek&amp;diff=4</id>
		<title>Gostek</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Gostek&amp;diff=4"/>
		<updated>2022-11-21T21:09:54Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add reason why name is used&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Gostek&amp;quot; is an informal Polish word that translates to ''guy'' or ''bloke''. It's how the game refers to the playable soldier character that you can customize.&lt;br /&gt;
&lt;br /&gt;
The same name was present in the first [[Soldat 1|Soldat]], made by the same developer [[MM]], who is from Poland.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Gostek&amp;diff=3</id>
		<title>Gostek</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Gostek&amp;diff=3"/>
		<updated>2022-11-21T21:04:15Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add basic info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Gostek&amp;quot; is a Polish word that translates to ''guy'' or ''bloke''. It's how the game refers to the playable soldier character that you can customize.&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
	<entry>
		<id>https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=2</id>
		<title>Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.soldat2.com/index.php?title=Weapons&amp;diff=2"/>
		<updated>2022-11-21T21:00:55Z</updated>

		<summary type="html">&lt;p&gt;Fri: Add base structure and rough description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades.&lt;br /&gt;
&lt;br /&gt;
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!&lt;br /&gt;
&lt;br /&gt;
The equipped weapon can be changed using the swap weapon key ''(what is the default?)'' or thrown away using the throw key ''(what is the default?)''. The radial menu can be hidden for the duration of the current round (default key: '''B''').&lt;br /&gt;
&lt;br /&gt;
== Primary weapons ==&lt;br /&gt;
&lt;br /&gt;
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in the reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.&lt;br /&gt;
&lt;br /&gt;
=== Deagles ===&lt;br /&gt;
&lt;br /&gt;
=== MP5 ===&lt;br /&gt;
&lt;br /&gt;
=== SteyrAUG ===&lt;br /&gt;
&lt;br /&gt;
=== Kalashnikov ===&lt;br /&gt;
&lt;br /&gt;
=== Spas12 ===&lt;br /&gt;
&lt;br /&gt;
=== M79 ===&lt;br /&gt;
&lt;br /&gt;
=== Dragunov ===&lt;br /&gt;
&lt;br /&gt;
=== Barrett ===&lt;br /&gt;
&lt;br /&gt;
=== Rheinmetall ===&lt;br /&gt;
&lt;br /&gt;
=== RocketLauncher ===&lt;br /&gt;
&lt;br /&gt;
=== Minigun ===&lt;br /&gt;
&lt;br /&gt;
== Secondary weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Makarov ===&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
&lt;br /&gt;
=== Chainsaw ===&lt;br /&gt;
&lt;br /&gt;
=== RPG ===&lt;/div&gt;</summary>
		<author><name>Fri</name></author>
	</entry>
</feed>