RetiredSnail/WM: Difference between revisions
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RetiredSnail (talk | contribs) (Created page with "== WM == Listed here are only differences to WM-20231112. === General === - Respawn: 1.0s + 0.5s x players - FoV: 5.3 === FlakCannon === autoFire = 0; bulletsInShot = 1; fireIntervalSecs = 0.450f; camShake = 0.0f; sprayPercent = 0.0f; clipCount = 7; muzzleVelocity = 1.8f; reloadSecs = 3.5f; binkSecs = 0.0f; bulletKickBack = 0.0f; bulletForce = 300f; bulletFlagForce = 50f; bulletDamage = 0.4f; FlakCannon has no ex...") |
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=== General === | === General === | ||
Respawn: 1.0s + 0.5s x players | |||
FoV: 5.3 | |||
=== FlakCannon === | === FlakCannon === |
Revision as of 06:06, 5 December 2023
WM
Listed here are only differences to WM-20231112.
General
Respawn: 1.0s + 0.5s x players FoV: 5.3
FlakCannon
autoFire = 0; bulletsInShot = 1; fireIntervalSecs = 0.450f; camShake = 0.0f; sprayPercent = 0.0f; clipCount = 7; muzzleVelocity = 1.8f; reloadSecs = 3.5f; binkSecs = 0.0f; bulletKickBack = 0.0f; bulletForce = 300f; bulletFlagForce = 50f; bulletDamage = 0.4f;
FlakCannon has no explosion damage and doesn't boost. The explosion is only cosmetic.
Deagles
fireIntervalSecs = 0.28f;
Lowered rate of fire.
SteyrAUG
clipCount = 30; // same as WM-20231112 bulletDamage = 0.195f; // same as WM-20231112 sprayPercent = 0.0f;
More accurate.
Spas12
bulletDamp = 0.965f; bulletTimeOutSecs = 0.25f;
Reduced range of bullets.
Kalashnikov
sprayPercent = 0.0f;
More accurate.
Dragunov
movementSprayPercent = 0.0f;
More accurate.
RocketLauncher
bulletKickBack = 400.0f; clipCount = 4; fireIntervalSecs = 1.25f; startLoaded = false;
Turned into a boost weapon.
RPG
bowType = 2; bowFullSecs = 0.2f; bowMinStrength = w.bowFullSecs; autoFire = 3; guided = false; muzzleVelocity = 1.0f; reloadSecs = 7f; movementSprayPercent = 0.10f;
Unguided, faster missile. Can't be aimed at all while moving.