RetiredSnail/WM: Difference between revisions

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(Created page with "== WM == Listed here are only differences to WM-20231112. === General === - Respawn: 1.0s + 0.5s x players - FoV: 5.3 === FlakCannon === autoFire = 0; bulletsInShot = 1; fireIntervalSecs = 0.450f; camShake = 0.0f; sprayPercent = 0.0f; clipCount = 7; muzzleVelocity = 1.8f; reloadSecs = 3.5f; binkSecs = 0.0f; bulletKickBack = 0.0f; bulletForce = 300f; bulletFlagForce = 50f; bulletDamage = 0.4f; FlakCannon has no ex...")
 
 
(29 intermediate revisions by the same user not shown)
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Listed here are only differences to WM-20231112.
Listed here are only differences to WM-20231112.
=== About ===
This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon.
Some weapons have been made slightly more accurate.


=== General ===
=== General ===


- Respawn: 1.0s + 0.5s x players
    Respawn: 0.5s + 0.5s x players
- FoV: 5.3
    FoV: 5.5
    Medkit Drops: Heal 20hp instead of 33hp.
    Grenades: 1 (max: 2)
 
=== RocketLauncher ===


=== FlakCannon ===
    fireIntervalSecs = 0.550f;


=== MP5 ===


    autoFire = 0;
     sprayPercent = 0.05f;
    bulletsInShot = 1;
    fireIntervalSecs = 0.450f;
    camShake = 0.0f;
     sprayPercent = 0.0f;
    clipCount = 7;
    muzzleVelocity = 1.8f;
    reloadSecs = 3.5f;
    binkSecs = 0.0f;
    bulletKickBack = 0.0f;
    bulletForce = 300f;
    bulletFlagForce = 50f;
    bulletDamage = 0.4f;


FlakCannon has no explosion damage and doesn't boost. The explosion is only cosmetic.
Less accurate over long distances.


=== Deagles ===
=== Deagles ===
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     bulletDamage = 0.195f; // same as WM-20231112
     bulletDamage = 0.195f; // same as WM-20231112
     sprayPercent = 0.0f;
     sprayPercent = 0.0f;
    bulletDamp = 0.991f;


More accurate.
More accurate.
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=== Spas12 ===
=== Spas12 ===


     bulletDamp = 0.965f;
     bulletDamage = 0.135f;
    bulletTimeOutSecs = 0.25f;


Reduced range of bullets.
A bit less damage.


=== Kalashnikov ===
=== Kalashnikov ===


     sprayPercent = 0.0f;
     sprayPercent = 0.0f;
    bulletDamp = 1.002f;


More accurate.
More accurate.
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=== Dragunov ===
=== Dragunov ===


    movementSprayPercent = 0.0f;
     clipCount = 6;
 
More accurate.
 
=== RocketLauncher ===
 
    bulletKickBack = 400.0f;
     clipCount = 4;
    fireIntervalSecs = 1.25f;
    startLoaded = false;
 
Turned into a boost weapon.
 
=== RPG ===
 
    bowType = 2;
    bowFullSecs = 0.2f;
    bowMinStrength = w.bowFullSecs;
    autoFire = 3;
    guided = false;
    muzzleVelocity = 1.0f;
    reloadSecs = 7f;
    movementSprayPercent = 0.10f;


Unguided, faster missile. Can't be aimed at all while moving.
Less ammo.

Latest revision as of 10:10, 11 December 2023

WM

Listed here are only differences to WM-20231112.

About

This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.

General

   Respawn: 0.5s + 0.5s x players
   FoV: 5.5
   Medkit Drops: Heal 20hp instead of 33hp.
   Grenades: 1 (max: 2)

RocketLauncher

   fireIntervalSecs = 0.550f;

MP5

   sprayPercent = 0.05f;

Less accurate over long distances.

Deagles

   fireIntervalSecs = 0.28f;

Lowered rate of fire.

SteyrAUG

   clipCount = 30; // same as WM-20231112
   bulletDamage = 0.195f; // same as WM-20231112
   sprayPercent = 0.0f;
   bulletDamp = 0.991f;

More accurate.

Spas12

   bulletDamage = 0.135f;

A bit less damage.

Kalashnikov

   sprayPercent = 0.0f;
   bulletDamp = 1.002f;

More accurate.

Dragunov

   clipCount = 6;

Less ammo.