RetiredSnail/WM: Difference between revisions
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=== General === | === General === | ||
Respawn: | Respawn: 0.5s + 0.5s x players | ||
FoV: 5. | FoV: 5.5 | ||
Medkit Drops: Heal 20hp instead of 33hp. | Medkit Drops: Heal 20hp instead of 33hp. | ||
Grenades: 1 (max: 2) | |||
=== RocketLauncher === | |||
fireIntervalSecs = 0.550f; | |||
=== MP5 === | |||
sprayPercent = 0.05f; | |||
Less accurate over long distances. | |||
=== Deagles === | === Deagles === | ||
Line 26: | Line 36: | ||
bulletDamage = 0.195f; // same as WM-20231112 | bulletDamage = 0.195f; // same as WM-20231112 | ||
sprayPercent = 0.0f; | sprayPercent = 0.0f; | ||
bulletDamp = 0.991f; | |||
More accurate. | More accurate. | ||
Line 31: | Line 42: | ||
=== Spas12 === | === Spas12 === | ||
bulletDamage = 0.135f; | |||
A bit less damage. | |||
=== Kalashnikov === | === Kalashnikov === | ||
sprayPercent = 0.0f; | sprayPercent = 0.0f; | ||
bulletDamp = 1.002f; | |||
More accurate. | More accurate. | ||
Line 44: | Line 55: | ||
=== Dragunov === | === Dragunov === | ||
clipCount = 6; | |||
Less ammo. |
Latest revision as of 10:10, 11 December 2023
WM
Listed here are only differences to WM-20231112.
About
This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.
General
Respawn: 0.5s + 0.5s x players FoV: 5.5 Medkit Drops: Heal 20hp instead of 33hp. Grenades: 1 (max: 2)
RocketLauncher
fireIntervalSecs = 0.550f;
MP5
sprayPercent = 0.05f;
Less accurate over long distances.
Deagles
fireIntervalSecs = 0.28f;
Lowered rate of fire.
SteyrAUG
clipCount = 30; // same as WM-20231112 bulletDamage = 0.195f; // same as WM-20231112 sprayPercent = 0.0f; bulletDamp = 0.991f;
More accurate.
Spas12
bulletDamage = 0.135f;
A bit less damage.
Kalashnikov
sprayPercent = 0.0f; bulletDamp = 1.002f;
More accurate.
Dragunov
clipCount = 6;
Less ammo.