Weapons: Difference between revisions
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=== Rocket Launcher === | === Rocket Launcher === | ||
[[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]] | [[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]] | ||
Rocket Launcher | The '''Rocket Launcher''', as the name slightly suggests, launches rockets. Their explosions push enemies/flags/pickups away, with splash damage that's big enough to kill through thin walls. | ||
You spawn with all '''3 rockets''' ready to shoot, and each click fires one. Your [[gostek]] '''reloads every rocket individually''', so it's possible to interrupt the reloading animation and fire again. Note that, annoyingly, the first click will interrupt reloading without shooting anything – you need to click again to actually shoot. | |||
Its rockets expire after 2 seconds, exploding (and dealing damage) in mid-air; since the projectiles are rather slow, you can see explosions of your own RL if you're fast enough. | |||
While the explosions push flags, the rockets themselves pass through them without moving the flag even one pixel, so don't rely on rockets to make power throws. | |||
Due to its pushback, the Rocket Launcher works good for self-propelling by shooting in the opposite direction. | |||
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=== RPG === | === RPG === | ||
[[File:Weapon_Secondary_RPG.png|left|150px|RPG]] | [[File:Weapon_Secondary_RPG.png|left|150px|RPG]] | ||
Rocket-Propelled Grenade launcher | The '''Rocket-Propelled Grenade launcher''' has the unique feature of its guided projectile. Hold the fire button (default key: '''left mouse button''') and move the crosshair around to make the projectile follow it. | ||
It has '''1 grenade''' that takes six seconds to reload. The reloading starts the moment you shoot, so it's possible to guide the fired projectile while readying the next one. | |||
Since it can curve around corners, it's a great weapon to get rid of campers or flaggers hidden behind a wall. If the wall is thin enough, the RPG can deal significant damage to unfortunate beings on the other side. | |||
The RPG is a great weapon for rocket jumping, i.e. shooting right next to yourself for a massive push. You're sacrificing a bit of your health (and one bullet that's slow to reload) for a large boost to your own speed, which can aid in escaping with a flag. | |||
Like Rocket Launcher's rockets, the RPG's projectile doesn't push the flag at all. You need to cause an explosion nearby to get it pushed. | |||
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Revision as of 12:04, 26 November 2022
To eliminate other players, your gostek can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are 11 primary weapons, 4 secondary weapons, and explosive grenades.
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!
The equipped weapon can be changed using the swap weapon key (what is the default?) or thrown away using the throw key (what is the default?). The radial menu can be hidden for the duration of the current round (default key: B).
Primary weapons
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.