RetiredSnail/WM: Difference between revisions

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Line 17: Line 17:
=== RocketLauncher ===
=== RocketLauncher ===


     fireIntervalSecs = 0.475f;
     fireIntervalSecs = 0.550f;


=== MP5 ===
=== MP5 ===
Line 36: Line 36:
     bulletDamage = 0.195f; // same as WM-20231112
     bulletDamage = 0.195f; // same as WM-20231112
     sprayPercent = 0.0f;
     sprayPercent = 0.0f;
    bulletDamp = 0.991f;


More accurate.
More accurate.
Line 41: Line 42:
=== Spas12 ===
=== Spas12 ===


    bulletDamp = 0.97f;
     bulletDamage = 0.135f;
     bulletDamage = 0.13f;


Very slight damage/range reduction.
A bit less damage.


=== Kalashnikov ===
=== Kalashnikov ===


     sprayPercent = 0.0f;
     sprayPercent = 0.0f;
    bulletDamp = 1.002f;


More accurate.
More accurate.
Line 54: Line 55:
=== Dragunov ===
=== Dragunov ===


     movementSprayPercent = 0.0f;
     clipCount = 6;


More accurate.
Less ammo.

Latest revision as of 10:10, 11 December 2023

WM

Listed here are only differences to WM-20231112.

About

This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.

General

   Respawn: 0.5s + 0.5s x players
   FoV: 5.5
   Medkit Drops: Heal 20hp instead of 33hp.
   Grenades: 1 (max: 2)

RocketLauncher

   fireIntervalSecs = 0.550f;

MP5

   sprayPercent = 0.05f;

Less accurate over long distances.

Deagles

   fireIntervalSecs = 0.28f;

Lowered rate of fire.

SteyrAUG

   clipCount = 30; // same as WM-20231112
   bulletDamage = 0.195f; // same as WM-20231112
   sprayPercent = 0.0f;
   bulletDamp = 0.991f;

More accurate.

Spas12

   bulletDamage = 0.135f;

A bit less damage.

Kalashnikov

   sprayPercent = 0.0f;
   bulletDamp = 1.002f;

More accurate.

Dragunov

   clipCount = 6;

Less ammo.