RetiredSnail/WM: Difference between revisions

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=== General ===
=== General ===


     Respawn: 1.0s + 0.5s x players
     Respawn: 0.5s + 0.5s x players
     FoV: 5.3
     FoV: 5.3
     Medkit Drops: Heal 20hp instead of 33hp.
     Medkit Drops: Heal 20hp instead of 33hp.
 
    Grenades: 1 (max: 1)


=== Deagles ===
=== Deagles ===

Revision as of 18:08, 6 December 2023

WM

Listed here are only differences to WM-20231112.

About

This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.

General

   Respawn: 0.5s + 0.5s x players
   FoV: 5.3
   Medkit Drops: Heal 20hp instead of 33hp.
   Grenades: 1 (max: 1)

Deagles

   fireIntervalSecs = 0.28f;

Lowered rate of fire.

SteyrAUG

   clipCount = 30; // same as WM-20231112
   bulletDamage = 0.195f; // same as WM-20231112
   sprayPercent = 0.0f;

More accurate.

Spas12

   bulletDamp = 0.965f;
   bulletTimeOutSecs = 0.25f;

Reduced range of bullets.

Kalashnikov

   sprayPercent = 0.0f;

More accurate.

Dragunov

   movementSprayPercent = 0.0f;

More accurate.


RPG

Concept: Mimick the old M72 LAW from Soldat. Guided missiles are a nice idea but they just don't work with players who have ping because then the missile becomes undodgeable. Also currently the RPG rocket is bugged and making it unguided hopefully mitigates this somewhat.

   bowType = 2;
   bowFullSecs = 0.2f;
   bowMinStrength = w.bowFullSecs;
   autoFire = 3;
   guided = false;
   muzzleVelocity = 1.0f;
   reloadSecs = 7f;
   movementSprayPercent = 0.10f;

Unguided, faster missile. Can't be aimed at all while moving.