Weapons: Difference between revisions
(Add misc. weapons) |
(Add images and structure for weapon descriptions) |
||
Line 7: | Line 7: | ||
== Primary weapons == | == Primary weapons == | ||
[[File:Primary_weapons_wheel.jpg|thumb|200px|Primary weapons wheel.]] | |||
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force. | |||
<div style="overflow: hidden"> | |||
=== Deagles === | === Deagles === | ||
[[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]] | |||
Desert Eagles | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== MP5 === | === MP5 === | ||
[[File:Weapon_Primary_MP5.png|left|150px|MP5]] | |||
HK MP5 | |||
</div> | |||
=== | <div style="overflow: hidden"> | ||
=== Steyr AUG === | |||
[[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]] | |||
Steyr AUG | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Kalashnikov === | === Kalashnikov === | ||
[[File:Weapon_Primary_Kalashnikov.png|left|150px|Kalashnikov]] | |||
Kalashnikov | |||
</div> | |||
=== | <div style="overflow: hidden"> | ||
=== Spas-12 === | |||
[[File:Weapon_Primary_Spas12.png|left|150px|Spas-12]] | |||
Spas-12 | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== M79 === | === M79 === | ||
[[File:Weapon_Primary_M79.png|left|150px|M79]] | |||
M79 | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Dragunov === | === Dragunov === | ||
[[File:Weapon_Primary_Dragunov.png|left|150px|Dragunov]] | |||
Dragunov | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Barrett === | === Barrett === | ||
[[File:Weapon_Primary_Barrett.png|left|150px|Barrett]] | |||
Barrett (with two Ts!) | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Rheinmetall === | === Rheinmetall === | ||
[[File:Weapon_Primary_Rheinmetall.png|left|150px|Rheinmetall]] | |||
Rheinmetall | |||
</div> | |||
=== | <div style="overflow: hidden"> | ||
=== Rocket Launcher === | |||
[[File:Weapon_Primary_RocketLauncher.png|left|150px|Rocket Launcher]] | |||
Rocket Launcher | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Minigun === | === Minigun === | ||
[[File:Weapon_Primary_Minigun.png|left|150px|Minigun]] | |||
Minigun | |||
</div> | |||
== Secondary weapons == | == Secondary weapons == | ||
[[File:Secondary_weapons_wheel.jpg|thumb|200px|Secondary weapons wheel.]] | |||
<div style="overflow: hidden"> | |||
=== Makarov === | === Makarov === | ||
[[File:Weapon_Secondary_Makarov.png|left|150px|Makarov]] | |||
Makarov | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Knife === | === Knife === | ||
[[File:Weapon_Secondary_Knife.png|left|150px|Knife]] | |||
Combat Knife | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Chainsaw === | === Chainsaw === | ||
[[File:Weapon_Secondary_Chainsaw.png|left|150px|Chainsaw]] | |||
Chainsaw | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== RPG === | === RPG === | ||
[[File:Weapon_Secondary_RPG.png|left|150px|RPG]] | |||
Rocket-Propelled Grenade launcher | |||
</div> | |||
== Other weapons == | == Other weapons == | ||
<div style="overflow: hidden"> | |||
=== RGD5 === | === RGD5 === | ||
[[File:Weapon_Tertiary_RGD5.png|left|150px|RGD5]] | |||
Explosive grenade | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Melee === | === Melee === | ||
[[File:Weapon_Tertiary_Melee.png|left|150px|Melee]] | |||
Bare fists | |||
</div> | |||
<div style="overflow: hidden"> | |||
=== Headbutt === | === Headbutt === | ||
[[File:Weapon_Tertiary_Melee.png|left|150px|Headbutt]] | |||
Colliding head-first with the enemy | |||
</div> |
Revision as of 22:58, 21 November 2022
To eliminate other players, your gostek can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are 11 primary weapons, 4 secondary weapons, and explosive grenades.
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!
The equipped weapon can be changed using the swap weapon key (what is the default?) or thrown away using the throw key (what is the default?). The radial menu can be hidden for the duration of the current round (default key: B).
Primary weapons
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.