Scripting Introduction: Difference between revisions
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[[Category:Scripting]] | [[Category:Scripting]] | ||
== Using Scripts == | |||
A script can be applied to a match via [[Modifiers]] or via a [[Game Mode]] ("Rules"). | |||
=== In a modifier === | |||
Example of a modifier <code>Modifiers/Custom/FlagIsPoison.json</code> applying the <code>Scripts/Custom/FlagIsPoison.cs</code> script: | |||
<pre> | |||
{ | |||
"Objects": { | |||
"Rules": { | |||
"FlagIsPoison": { | |||
"FlagDamagePerSecond": 3.0 | |||
} | |||
} | |||
}, | |||
"Meta": { | |||
"Description": "(applies the FlagIsPoison script)", | |||
"Author": "noerw", | |||
"Version": 1.0 | |||
} | |||
} | |||
</pre> | |||
A script can be parametrized, where the parameters are defined in the modifier or rule definition. In the above example the <code>FlagDamagePerSecond</code> parameter is applied when the script class contains a <code>JsonProperty</code> with a default value: | |||
<pre> | |||
[JsonProperty("FlagDamagePerSecond")] public int flagDPSParameter = 5.0; | |||
</pre> | |||
=== In a rule / game mode === | |||
Add the script name to the <code>GameRules</code> section of the rule definition in <code>Rules/Custom/YourGameMode.json</code>: | |||
<pre> | |||
{ | |||
"Objects": { | |||
"YourGameMode": { | |||
"GameScript": { | |||
"Scripts": [ | |||
... potentially other scripts ..., | |||
"YourScriptName" | |||
] | |||
} | |||
} | |||
} | |||
} | |||
</pre> | |||
* TODO: check if parameters can be passed in this syntax too (eg <code>"Scripts": [{ "YourScriptName": { MyParam: false } }]</code> | |||
Revision as of 11:37, 19 January 2023
Scripting in Soldat 2 is done in a Unity/C# environment. For a script to be usable in-game, the script file must be placed under Soldat2/Scripts/ and there needs to be a ruleset that specifies that script in the GameScript object in its json - for example, see Soldat2/Rules/Standard/Climb.json. The script can be tested by starting a game that uses that ruleset.
Scripting Resources
The Soldat 2 engine uses Unity, so it may be useful to familiarise yourself with the Unity Manual.
There is some preliminary documentation for the Soldat 2 engine, however it is currently rather limited.
Some examples of scripts can be found in your Soldat 2 game directory under the path Soldat2/Scripts/Standard/.
Using Scripts
A script can be applied to a match via Modifiers or via a Game Mode ("Rules").
In a modifier
Example of a modifier Modifiers/Custom/FlagIsPoison.json applying the Scripts/Custom/FlagIsPoison.cs script:
{
"Objects": {
"Rules": {
"FlagIsPoison": {
"FlagDamagePerSecond": 3.0
}
}
},
"Meta": {
"Description": "(applies the FlagIsPoison script)",
"Author": "noerw",
"Version": 1.0
}
}
A script can be parametrized, where the parameters are defined in the modifier or rule definition. In the above example the FlagDamagePerSecond parameter is applied when the script class contains a JsonProperty with a default value:
[JsonProperty("FlagDamagePerSecond")] public int flagDPSParameter = 5.0;
In a rule / game mode
Add the script name to the GameRules section of the rule definition in Rules/Custom/YourGameMode.json:
{
"Objects": {
"YourGameMode": {
"GameScript": {
"Scripts": [
... potentially other scripts ...,
"YourScriptName"
]
}
}
}
}
- TODO: check if parameters can be passed in this syntax too (eg
"Scripts": [{ "YourScriptName": { MyParam: false } }]