RetiredSnail/WM: Difference between revisions

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Line 14: Line 14:
     Medkit Drops: Heal 20hp instead of 33hp.
     Medkit Drops: Heal 20hp instead of 33hp.
     Grenades: 1 (max: 1)
     Grenades: 1 (max: 1)
All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw. Since grenades would be practically one shot weapons too their damage has been drastically reduced but are still enabled for self-boosting purposes.
=== MP5 ===
    sprayPercent = 0.05f;
Less accurate over long distances.


=== Deagles ===
=== Deagles ===
Line 48: Line 56:
More accurate.
More accurate.


=== FlakCannon ===


=== RPG ===
Secondary weapon. Can shoot one grenade every 3s. Grenade deals roughly ~50dmg.
 
''Concept:'' Mimick the old M72 LAW from Soldat. Guided missiles are a nice idea but they just don't work with players who have ping because then the missile becomes undodgeable. Also currently the RPG rocket is bugged and making it unguided hopefully mitigates this somewhat.
 
    bowType = 2;
    bowFullSecs = 0.2f;
    bowMinStrength = w.bowFullSecs;
    autoFire = 3;
    guided = false;
    muzzleVelocity = 1.0f;
    reloadSecs = 7f;
    movementSprayPercent = 0.10f;
 
Unguided, faster missile. Can't be aimed at all while moving.

Revision as of 06:13, 7 December 2023

WM

Listed here are only differences to WM-20231112.

About

This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.

General

   Respawn: 0.5s + 0.5s x players
   FoV: 5.3
   Medkit Drops: Heal 20hp instead of 33hp.
   Grenades: 1 (max: 1)

All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw. Since grenades would be practically one shot weapons too their damage has been drastically reduced but are still enabled for self-boosting purposes.

MP5

   sprayPercent = 0.05f;

Less accurate over long distances.

Deagles

   fireIntervalSecs = 0.28f;

Lowered rate of fire.

SteyrAUG

   clipCount = 30; // same as WM-20231112
   bulletDamage = 0.195f; // same as WM-20231112
   sprayPercent = 0.0f;

More accurate.

Spas12

   bulletDamp = 0.965f;
   bulletTimeOutSecs = 0.25f;

Reduced range of bullets.

Kalashnikov

   sprayPercent = 0.0f;

More accurate.

Dragunov

   movementSprayPercent = 0.0f;

More accurate.

FlakCannon

Secondary weapon. Can shoot one grenade every 3s. Grenade deals roughly ~50dmg.