RetiredSnail/WM: Difference between revisions
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Medkit Drops: Heal 20hp instead of 33hp. | Medkit Drops: Heal 20hp instead of 33hp. | ||
Grenades: 1 (max: 1) | Grenades: 1 (max: 1) | ||
All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw. Since grenades would be practically one shot weapons too their damage has been drastically reduced but are still enabled for self-boosting purposes. | |||
=== MP5 === | |||
sprayPercent = 0.05f; | |||
Less accurate over long distances. | |||
=== Deagles === | === Deagles === | ||
Line 48: | Line 56: | ||
More accurate. | More accurate. | ||
=== FlakCannon === | |||
Secondary weapon. Can shoot one grenade every 3s. Grenade deals roughly ~50dmg. | |||
Revision as of 06:13, 7 December 2023
WM
Listed here are only differences to WM-20231112.
About
This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.
General
Respawn: 0.5s + 0.5s x players FoV: 5.3 Medkit Drops: Heal 20hp instead of 33hp. Grenades: 1 (max: 1)
All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw. Since grenades would be practically one shot weapons too their damage has been drastically reduced but are still enabled for self-boosting purposes.
MP5
sprayPercent = 0.05f;
Less accurate over long distances.
Deagles
fireIntervalSecs = 0.28f;
Lowered rate of fire.
SteyrAUG
clipCount = 30; // same as WM-20231112 bulletDamage = 0.195f; // same as WM-20231112 sprayPercent = 0.0f;
More accurate.
Spas12
bulletDamp = 0.965f; bulletTimeOutSecs = 0.25f;
Reduced range of bullets.
Kalashnikov
sprayPercent = 0.0f;
More accurate.
Dragunov
movementSprayPercent = 0.0f;
More accurate.
FlakCannon
Secondary weapon. Can shoot one grenade every 3s. Grenade deals roughly ~50dmg.