RetiredSnail/WM: Difference between revisions
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Respawn: 0.5s + 0.5s x players | Respawn: 0.5s + 0.5s x players | ||
FoV: 5. | FoV: 5.4 | ||
Medkit Drops: Heal 20hp instead of 33hp. | Medkit Drops: Heal 20hp instead of 33hp. | ||
Grenades: 1 (max: 1) | Grenades: 1 (max: 1) | ||
All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw | All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw. | ||
=== MP5 === | === MP5 === |
Revision as of 11:30, 7 December 2023
WM
Listed here are only differences to WM-20231112.
About
This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.
General
Respawn: 0.5s + 0.5s x players FoV: 5.4 Medkit Drops: Heal 20hp instead of 33hp. Grenades: 1 (max: 1)
All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw.
MP5
sprayPercent = 0.05f;
Less accurate over long distances.
Deagles
fireIntervalSecs = 0.28f;
Lowered rate of fire.
SteyrAUG
clipCount = 30; // same as WM-20231112 bulletDamage = 0.195f; // same as WM-20231112 sprayPercent = 0.0f;
More accurate.
Spas12
bulletDamp = 0.965f; bulletTimeOutSecs = 0.25f;
Reduced range of bullets.
Kalashnikov
sprayPercent = 0.0f;
More accurate.
Dragunov
movementSprayPercent = 0.0f;
More accurate.
FlakCannon
Secondary weapon. Can shoot one grenade every 3s. Grenade deals roughly ~50dmg.