Weapons: Difference between revisions
(Add images and structure for weapon descriptions) |
(Add more details to first few weapons) |
||
Line 1: | Line 1: | ||
To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades. | To eliminate other players, your [[gostek]] can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of [[version history|version 0.8.46.A]] there are '''11 primary''' weapons, '''4 secondary''' weapons, and explosive grenades. | ||
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed! | If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed! | ||
Line 14: | Line 14: | ||
=== Deagles === | === Deagles === | ||
[[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]] | [[File:Weapon_Primary_Deagles.png|left|150px|Desert Eagles]] | ||
Desert | A pair of the '''Desert Eagle''' semi-automatic pistols. | ||
It has '''9 bullets''' in a magazine and each click makes both guns fire, so you're firing 18 bullets total before you need to reload. | |||
</div> | </div> | ||
Line 20: | Line 22: | ||
=== MP5 === | === MP5 === | ||
[[File:Weapon_Primary_MP5.png|left|150px|MP5]] | [[File:Weapon_Primary_MP5.png|left|150px|MP5]] | ||
The '''Heckler & Koch MP5''' is a submachine gun that works well in close to medium combat. | |||
Its magazine contains '''25 bullets''' (soon to be buffed to 30 in the upcoming game version), but it's best to fire in controlled bursts due to its high [[spray|spray coefficient]]. | |||
</div> | </div> | ||
Line 26: | Line 30: | ||
=== Steyr AUG === | === Steyr AUG === | ||
[[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]] | [[File:Weapon_Primary_SteyrAUG.png|left|150px|Steyr AUG]] | ||
Steyr AUG | The '''Steyr AUG''' is a bullpup assault rifle, a good all-around weapon. | ||
All of its '''25 bullets''' travel far and fast, but that nimbleness comes at a price of a rather long 2.7 second reload time. Steyr AUG used to have 30 bullets per magazine, but got nerfed in [[version history|v0.8.44]] to 25. | |||
</div> | </div> | ||
Revision as of 11:34, 26 November 2022
To eliminate other players, your gostek can use a variety of weapons. When respawning, the player can choose one primary and one secondary weapon from a radial menu. As of version 0.8.46.A there are 11 primary weapons, 4 secondary weapons, and explosive grenades.
If you don't hold a weapon, pressing the fire button will make you start throwing punches, and if you go prone while using jet boots (a.k.a. superman), headbutting an enemy at high speeds can deal significant damage. You're never truly unarmed!
The equipped weapon can be changed using the swap weapon key (what is the default?) or thrown away using the throw key (what is the default?). The radial menu can be hidden for the duration of the current round (default key: B).
Primary weapons
The primary weapons are the main damage dealers in the game. Each requires a different playstyle and can work better or worse in specific conditions, e.g. Rheinmetall works better at a distance than in close quarters combat. They may also differ in reload style – entire magazine vs. reloading each bullet separately – or in other less obvious stats, like flag push force.