RetiredSnail/WM
Revision as of 18:01, 6 December 2023 by RetiredSnail (talk | contribs)
WM
Listed here are only differences to WM-20231112.
About
This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.
General
Respawn: 1.0s + 0.5s x players FoV: 5.3 Medkit Drops: Heal 20hp instead of 33hp.
Deagles
fireIntervalSecs = 0.28f;
Lowered rate of fire.
SteyrAUG
clipCount = 30; // same as WM-20231112 bulletDamage = 0.195f; // same as WM-20231112 sprayPercent = 0.0f;
More accurate.
Spas12
bulletDamp = 0.965f; bulletTimeOutSecs = 0.25f;
Reduced range of bullets.
Kalashnikov
sprayPercent = 0.0f;
More accurate.
Dragunov
movementSprayPercent = 0.0f;
More accurate.
RPG
Concept: Mimick the old M72 LAW from Soldat. Guided missiles are a nice idea but they just don't work with players who have ping because then the missile becomes undodgeable. Also currently the RPG rocket is bugged and making it unguided hopefully mitigates this somewhat.
bowType = 2; bowFullSecs = 0.2f; bowMinStrength = w.bowFullSecs; autoFire = 3; guided = false; muzzleVelocity = 1.0f; reloadSecs = 7f; movementSprayPercent = 0.10f;
Unguided, faster missile. Can't be aimed at all while moving.