RetiredSnail/WM

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Revision as of 06:06, 5 December 2023 by RetiredSnail (talk | contribs) (Created page with "== WM == Listed here are only differences to WM-20231112. === General === - Respawn: 1.0s + 0.5s x players - FoV: 5.3 === FlakCannon === autoFire = 0; bulletsInShot = 1; fireIntervalSecs = 0.450f; camShake = 0.0f; sprayPercent = 0.0f; clipCount = 7; muzzleVelocity = 1.8f; reloadSecs = 3.5f; binkSecs = 0.0f; bulletKickBack = 0.0f; bulletForce = 300f; bulletFlagForce = 50f; bulletDamage = 0.4f; FlakCannon has no ex...")
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WM

Listed here are only differences to WM-20231112.

General

- Respawn: 1.0s + 0.5s x players - FoV: 5.3

FlakCannon

   autoFire = 0;
   bulletsInShot = 1;
   fireIntervalSecs = 0.450f;
   camShake = 0.0f;
   sprayPercent = 0.0f;
   clipCount = 7;
   muzzleVelocity = 1.8f;
   reloadSecs = 3.5f;
   binkSecs = 0.0f;
   bulletKickBack = 0.0f;
   bulletForce = 300f;
   bulletFlagForce = 50f;
   bulletDamage = 0.4f;

FlakCannon has no explosion damage and doesn't boost. The explosion is only cosmetic.

Deagles

   fireIntervalSecs = 0.28f;

Lowered rate of fire.

SteyrAUG

   clipCount = 30; // same as WM-20231112
   bulletDamage = 0.195f; // same as WM-20231112
   sprayPercent = 0.0f;

More accurate.

Spas12

   bulletDamp = 0.965f;
   bulletTimeOutSecs = 0.25f;

Reduced range of bullets.

Kalashnikov

   sprayPercent = 0.0f;

More accurate.

Dragunov

   movementSprayPercent = 0.0f;

More accurate.

RocketLauncher

   bulletKickBack = 400.0f;
   clipCount = 4;
   fireIntervalSecs = 1.25f;
   startLoaded = false;

Turned into a boost weapon.

RPG

   bowType = 2;
   bowFullSecs = 0.2f;
   bowMinStrength = w.bowFullSecs;
   autoFire = 3;
   guided = false;
   muzzleVelocity = 1.0f;
   reloadSecs = 7f;
   movementSprayPercent = 0.10f;

Unguided, faster missile. Can't be aimed at all while moving.