Scripting Introduction

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Revision as of 12:35, 16 January 2023 by AL (talk | contribs)
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Scripting in Soldat 2 is done in a Unity/C# environment. For a script to be usable in-game, the script file must be placed under Soldat2/Scripts/ and there needs to be a ruleset that specifies that script in the GameScript object in its json - for example, see Soldat2/Rules/Standard/Climb.json. The script can be tested by starting a game that uses that ruleset.

Scripting Resources

The Soldat 2 engine uses Unity, so it may be useful to familiarise yourself with the Unity Manual.

There is some preliminary documentation for the Soldat 2 engine, however it is currently rather limited.

Some examples of scripts can be found in your Soldat 2 game directory under the path Soldat2/Scripts/Standard/.