RetiredSnail/WM

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Revision as of 06:13, 7 December 2023 by RetiredSnail (talk | contribs) (→‎WM)
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WM

Listed here are only differences to WM-20231112.

About

This WM is an attempt to better balance close-range vs. ranged weapons. It also introduces a new long-range weapon: the in the default WM unused FlakCannon. Some weapons have been made slightly more accurate.

General

   Respawn: 0.5s + 0.5s x players
   FoV: 5.3
   Medkit Drops: Heal 20hp instead of 33hp.
   Grenades: 1 (max: 1)

All one shot weapons are disabled: M79, Barrett, Knife, Chainsaw. Since grenades would be practically one shot weapons too their damage has been drastically reduced but are still enabled for self-boosting purposes.

MP5

   sprayPercent = 0.05f;

Less accurate over long distances.

Deagles

   fireIntervalSecs = 0.28f;

Lowered rate of fire.

SteyrAUG

   clipCount = 30; // same as WM-20231112
   bulletDamage = 0.195f; // same as WM-20231112
   sprayPercent = 0.0f;

More accurate.

Spas12

   bulletDamp = 0.965f;
   bulletTimeOutSecs = 0.25f;

Reduced range of bullets.

Kalashnikov

   sprayPercent = 0.0f;

More accurate.

Dragunov

   movementSprayPercent = 0.0f;

More accurate.

FlakCannon

Secondary weapon. Can shoot one grenade every 3s. Grenade deals roughly ~50dmg.